module Shooter Shoot = :shoot manual <<-MANUAL Defines: range # This is only needed for targeted shooting, e.g. automatic cannons frequency # TODO block shoots muzzle_position { position calculation } || frontal # a block muzzle_velocity { velocity calculation } muzzle_rotation { rotation calculation } Example: frequency 20 shoots Bullet muzzle_position { self.position + self.rotation_vector.normalize*self.radius } muzzle_velocity { |_| self.rotation_vector.normalize } muzzle_rotation { |_| self.rotation } MANUAL attr_accessor :shot_type attr_writer :shooting_range, :shooting_rate def self.included base base.extend ClassMethods end def shooting_range @shooting_range || @shooting_range = 300 end def shooting_rate @shooting_rate || @shooting_rate = (SUBSTEPS**2).to_f/2 end module ClassMethods def range amount InitializerHooks.register self do self.shooting_range = amount end end def frequency amount InitializerHooks.register self do self.shooting_rate = ((SUBSTEPS**2).to_f/amount)/2 end end def shoots type InitializerHooks.register self do self.shot_type = type end end def muzzle_position &block InitializerHooks.register self do muzzle_position_func &block end end def muzzle_velocity &block InitializerHooks.register self do muzzle_velocity_func &block end end def muzzle_rotation &block InitializerHooks.register self do muzzle_rotation_func &block end end end def shot self.shot_type.new @window end def muzzle_position instance_eval &(@muzzle_position || @muzzle_position = lambda { |*| self.position + self.rotation_vector*self.radius }) end def muzzle_velocity target = nil instance_eval &(@muzzle_velocity || @muzzle_velocity = lambda { |*| self.rotation_vector }) end def muzzle_rotation target = nil instance_eval &(@muzzle_rotation || @muzzle_rotation = lambda { |*| self.rotation }) end def muzzle_position_func &position @muzzle_position = position end def muzzle_velocity_func &velocity @muzzle_velocity = velocity end def muzzle_rotation_func &rotation @muzzle_rotation = rotation end def shoot? target = nil target.nil? ? true : target.distance_from(self) < self.range end def shoot target = nil return unless shoot? target sometimes :loading, self.shooting_rate do projectile = self.shot.shoot_from self projectile.rotation = self.muzzle_rotation projectile.speed = self.muzzle_velocity * projectile.velocity + self.speed end end if self.kind_of?(::Targeting) def target *targets return if targets.empty? target = acquire *targets shoot target end end end