// // thread_pool.hpp // ~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2020 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_THREAD_POOL_HPP #define ASIO_THREAD_POOL_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include "asio/detail/config.hpp" #include "asio/detail/noncopyable.hpp" #include "asio/detail/scheduler.hpp" #include "asio/detail/thread_group.hpp" #include "asio/execution_context.hpp" #include "asio/detail/push_options.hpp" namespace asio { /// A simple fixed-size thread pool. /** * The thread pool class is an execution context where functions are permitted * to run on one of a fixed number of threads. * * @par Submitting tasks to the pool * * To submit functions to the thread_pool, use the @ref asio::dispatch, * @ref asio::post or @ref asio::defer free functions. * * For example: * * @code void my_task() * { * ... * } * * ... * * // Launch the pool with four threads. * asio::thread_pool pool(4); * * // Submit a function to the pool. * asio::post(pool, my_task); * * // Submit a lambda object to the pool. * asio::post(pool, * []() * { * ... * }); * * // Wait for all tasks in the pool to complete. * pool.join(); @endcode */ class thread_pool : public execution_context { public: class executor_type; /// Constructs a pool with an automatically determined number of threads. ASIO_DECL thread_pool(); /// Constructs a pool with a specified number of threads. ASIO_DECL thread_pool(std::size_t num_threads); /// Destructor. /** * Automatically stops and joins the pool, if not explicitly done beforehand. */ ASIO_DECL ~thread_pool(); /// Obtains the executor associated with the pool. executor_type get_executor() ASIO_NOEXCEPT; /// Stops the threads. /** * This function stops the threads as soon as possible. As a result of calling * @c stop(), pending function objects may be never be invoked. */ ASIO_DECL void stop(); /// Joins the threads. /** * This function blocks until the threads in the pool have completed. If @c * stop() is not called prior to @c join(), the @c join() call will wait * until the pool has no more outstanding work. */ ASIO_DECL void join(); private: friend class executor_type; struct thread_function; // Helper function to create the underlying scheduler. ASIO_DECL detail::scheduler& add_scheduler(detail::scheduler* s); // The underlying scheduler. detail::scheduler& scheduler_; // The threads in the pool. detail::thread_group threads_; }; /// Executor used to submit functions to a thread pool. class thread_pool::executor_type { public: /// Obtain the underlying execution context. thread_pool& context() const ASIO_NOEXCEPT; /// Inform the thread pool that it has some outstanding work to do. /** * This function is used to inform the thread pool that some work has begun. * This ensures that the thread pool's join() function will not return while * the work is underway. */ void on_work_started() const ASIO_NOEXCEPT; /// Inform the thread pool that some work is no longer outstanding. /** * This function is used to inform the thread pool that some work has * finished. Once the count of unfinished work reaches zero, the thread * pool's join() function is permitted to exit. */ void on_work_finished() const ASIO_NOEXCEPT; /// Request the thread pool to invoke the given function object. /** * This function is used to ask the thread pool to execute the given function * object. If the current thread belongs to the pool, @c dispatch() executes * the function before returning. Otherwise, the function will be scheduled * to run on the thread pool. * * @param f The function object to be called. The executor will make * a copy of the handler object as required. The function signature of the * function object must be: @code void function(); @endcode * * @param a An allocator that may be used by the executor to allocate the * internal storage needed for function invocation. */ template void dispatch(ASIO_MOVE_ARG(Function) f, const Allocator& a) const; /// Request the thread pool to invoke the given function object. /** * This function is used to ask the thread pool to execute the given function * object. The function object will never be executed inside @c post(). * Instead, it will be scheduled to run on the thread pool. * * @param f The function object to be called. The executor will make * a copy of the handler object as required. The function signature of the * function object must be: @code void function(); @endcode * * @param a An allocator that may be used by the executor to allocate the * internal storage needed for function invocation. */ template void post(ASIO_MOVE_ARG(Function) f, const Allocator& a) const; /// Request the thread pool to invoke the given function object. /** * This function is used to ask the thread pool to execute the given function * object. The function object will never be executed inside @c defer(). * Instead, it will be scheduled to run on the thread pool. * * If the current thread belongs to the thread pool, @c defer() will delay * scheduling the function object until the current thread returns control to * the pool. * * @param f The function object to be called. The executor will make * a copy of the handler object as required. The function signature of the * function object must be: @code void function(); @endcode * * @param a An allocator that may be used by the executor to allocate the * internal storage needed for function invocation. */ template void defer(ASIO_MOVE_ARG(Function) f, const Allocator& a) const; /// Determine whether the thread pool is running in the current thread. /** * @return @c true if the current thread belongs to the pool. Otherwise * returns @c false. */ bool running_in_this_thread() const ASIO_NOEXCEPT; /// Compare two executors for equality. /** * Two executors are equal if they refer to the same underlying thread pool. */ friend bool operator==(const executor_type& a, const executor_type& b) ASIO_NOEXCEPT { return &a.pool_ == &b.pool_; } /// Compare two executors for inequality. /** * Two executors are equal if they refer to the same underlying thread pool. */ friend bool operator!=(const executor_type& a, const executor_type& b) ASIO_NOEXCEPT { return &a.pool_ != &b.pool_; } private: friend class thread_pool; // Constructor. explicit executor_type(thread_pool& p) : pool_(p) {} // The underlying thread pool. thread_pool& pool_; }; } // namespace asio #include "asio/detail/pop_options.hpp" #include "asio/impl/thread_pool.hpp" #if defined(ASIO_HEADER_ONLY) # include "asio/impl/thread_pool.ipp" #endif // defined(ASIO_HEADER_ONLY) #endif // ASIO_THREAD_POOL_HPP