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Size: 1.45 KB
Versions: 2
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Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1389617750.422966:@value"h{I" class:ETI"BundledAsset; FI"logical_path; TI"+Shaders/Materials/NormalMapMaterial.js; TI" pathname; TI"d/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js; FI"content_type; TI"application/javascript; TI" mtime; TI"2014-01-13T10:29:06+01:00; TI"length; Ti^I"digest; TI"%fd8b7c0e2d3996745a82590a1335fe6a; FI"source; TI"^ //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform sampler2D image;\n\ uniform float strength;\n\ uniform vec2 repeat;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ vec4 textureValue = texture2D(image, fract(repeat * materialInput.st));\n\ vec3 normalTangentSpace = textureValue.channels;\n\ normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0;\n\ normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0);\n\ normalTangentSpace = normalize(normalTangentSpace);\n\ vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\ \n\ material.normal = normalEC;\n\ \n\ return material;\n\ }"; }); ; TI"required_assets_digest; TI"%d307ad9dabab925dcacbc1302d50be83; FI" _version; TI"%6776f581a4329e299531e1d52aa59832; F
Version data entries
2 entries across 2 versions & 1 rubygems