Sha256: 029f4c62f26ed02c122aabe1184e089163e0cb2ec52d4f37d85bc9e60854b0fb

Contents?: true

Size: 1.45 KB

Versions: 2

Compression:

Stored size: 1.45 KB

Contents

o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1389617750.422966:@value"h{I"
class:ETI"BundledAsset;FI"logical_path;TI"+Shaders/Materials/NormalMapMaterial.js;TI"
pathname;TI"d/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js;FI"content_type;TI"application/javascript;TI"
mtime;TI"2014-01-13T10:29:06+01:00;TI"length;Ti^I"digest;TI"%fd8b7c0e2d3996745a82590a1335fe6a;FI"source;TI"^    //This file is automatically rebuilt by the Cesium build process.
    /*global define*/

    define(function() {
    "use strict";
    return "uniform sampler2D image;\n\
uniform float strength;\n\
uniform vec2 repeat;\n\
\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
    czm_material material = czm_getDefaultMaterial(materialInput);\n\
    \n\
    vec4 textureValue = texture2D(image, fract(repeat * materialInput.st));\n\
    vec3 normalTangentSpace = textureValue.channels;\n\
    normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0;\n\
    normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0);\n\
    normalTangentSpace = normalize(normalTangentSpace);\n\
    vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\
    \n\
    material.normal = normalEC;\n\
    \n\
    return material;\n\
}";
});
;TI"required_assets_digest;TI"%d307ad9dabab925dcacbc1302d50be83;FI"
_version;TI"%6776f581a4329e299531e1d52aa59832;F

Version data entries

2 entries across 2 versions & 1 rubygems

Version Path
cesium-0.25.0 test/dummy/tmp/cache/assets/C52/2E0/sprockets%2Fa9783d991ed60019261a3651e219b194
cesium-0.24.1 test/dummy/tmp/cache/assets/C52/2E0/sprockets%2Fa9783d991ed60019261a3651e219b194