[7S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" Sprite: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; " string; " m_Name; iú; i; i€S; ;i;i;T; " Array; " Array; iú; i; i@S; ;i;i;F; "int; " size; i ; i; iS; ;i;i;F; " char; " data; i; i ; iS; ;i;i;F; " Rectf; " m_Rect; i; i ; iS; ;i;i;F; " float; "x; i ; i ; iS; ;i;i;F; " float; "y; i ; i ; iS; ;i;i;F; " float; " width; i ; i ; iS; ;i;i;F; " float; " height; i ; i; iS; ;i;i;F; " Vector2f; " m_Offset; i ; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " Vector4f; " m_Border; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " float; "w; i ; i; i S; ;i;i;F; " float; "m_PixelsToUnits; i ; i; iS; ;i;i;F; "unsigned int; "m_Extrude; i ; i; iS; ;i;i;F; "SpriteRenderData; " m_RD; iú; i; iÀS; ;i;i;F; "PPtr; " texture; i ; i; iS; ;i;i;F; "int; " m_FileID; i ; i; iS; ;i;i;F; "int; " m_PathID; i ; i; iS; ;i;i;F; " vector; " vertices; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; "SpriteVertex; " data; i; i ; iS; ;i;i ;F; " Vector3f; "pos; i; i!; i S; ;i;i ;F; " float; "x; i ; i"; i S; ;i;i ;F; " float; "y; i ; i#; i S; ;i;i ;F; " float; "z; i ; i$; i S; ;i;i;F; " vector; " indices; iú; i%; i@S; ;i;i;T; " Array; " Array; iú; i&; iS; ;i;i ;F; "int; " size; i ; i'; iS; ;i;i ;F; " UInt16; " data; i; i(; iS; ;i;i;F; " Rectf; "textureRect; i; i); iS; ;i;i;F; " float; "x; i ; i*; iS; ;i;i;F; " float; "y; i ; i+; iS; ;i;i;F; " float; " width; i ; i,; iS; ;i;i;F; " float; " height; i ; i-; iS; ;i;i;F; " Vector2f; "textureRectOffset; i ; i.; i S; ;i;i;F; " float; "x; i ; i/; i S; ;i;i;F; " float; "y; i ; i0; i S; ;i;i;F; "unsigned int; "settingsRaw; i ; i1; iS; ;i;i;F; " Vector4f; "uvTransform; i; i2; i S; ;i;i;F; " float; "x; i ; i3; i S; ;i;i;F; " float; "y; i ; i4; i S; ;i;i;F; " float; "z; i ; i5; i S; ;i;i;F; " float; "w; i ; i6; i