/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Guido Tack * * Copyright: * Guido Tack, 2006 * * Last modified: * $Date: 2010-08-12 17:48:30 +1000 (Thu, 12 Aug 2010) $ by $Author: tack $ * $Revision: 11345 $ * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef GECODE_GIST_NODECURSOR_HH #define GECODE_GIST_NODECURSOR_HH #include namespace Gecode { namespace Gist { /// \brief A cursor that can be run over a tree template class NodeCursor { private: /// The node where the iteration starts Node* _startNode; /// The current node Node* _node; /// The current alternative unsigned int _alternative; protected: /// The node allocator const typename Node::NodeAllocator& na; /// Set current node to \a n void node(Node* n); /// Return start node Node* startNode(void); public: /// Construct cursor, initially set to \a theNode NodeCursor(Node* theNode, const typename Node::NodeAllocator& na); /// Return current node Node* node(void); /// Return current alternative unsigned int alternative(void); /// Set current alternative void alternative(unsigned int a); /// \name Cursor interface //@{ /// Test if the cursor may move to the parent node bool mayMoveUpwards(void); /// Move cursor to the parent node void moveUpwards(void); /// Test if cursor may move to the first child node bool mayMoveDownwards(void); /// Move cursor to the first child node void moveDownwards(void); /// Test if cursor may move to the first sibling bool mayMoveSidewards(void); /// Move cursor to the first sibling void moveSidewards(void); //@} }; /// \brief A cursor that marks failed subtrees as hidden class HideFailedCursor : public NodeCursor { private: bool onlyDirty; public: /// Constructor HideFailedCursor(VisualNode* theNode, const VisualNode::NodeAllocator& na, bool onlyDirtyNodes); /// \name Cursor interface //@{ /// Test if the cursor may move to the first child node bool mayMoveDownwards(void); /// Process node void processCurrentNode(void); //@} }; /// \brief A cursor that marks all nodes in the tree as not hidden class UnhideAllCursor : public NodeCursor { public: /// Constructor UnhideAllCursor(VisualNode* theNode, const VisualNode::NodeAllocator& na); /// \name Cursor interface //@{ /// Process node void processCurrentNode(void); //@} }; /// \brief A cursor that marks all nodes in the tree as not stopping class UnstopAllCursor : public NodeCursor { public: /// Constructor UnstopAllCursor(VisualNode* theNode, const VisualNode::NodeAllocator& na); /// \name Cursor interface //@{ /// Process node void processCurrentNode(void); //@} }; /// \brief A cursor that finds the next solution class NextSolCursor : public NodeCursor { private: /// Whether to search backwards bool back; /// Whether the current node is not a solution bool notOnSol(void); public: /// Constructor NextSolCursor(VisualNode* theNode, bool backwards, const VisualNode::NodeAllocator& na); /// \name Cursor interface //@{ /// Do nothing void processCurrentNode(void); /// Test if the cursor may move to the parent node bool mayMoveUpwards(void); /// Test if cursor may move to the first child node bool mayMoveDownwards(void); /// Move cursor to the first child node void moveDownwards(void); /// Test if cursor may move to the first sibling bool mayMoveSidewards(void); /// Move cursor to the first sibling void moveSidewards(void); //@} }; /// \brief A cursor that collects statistics class StatCursor : public NodeCursor { private: /// Current depth int curDepth; public: /// Depth of the search tree int depth; /// Number of failed nodes int failed; /// Number of solved nodes int solved; /// Number of choice nodes int choice; /// Number of open nodes int open; /// Constructor StatCursor(VisualNode* theNode, const VisualNode::NodeAllocator& na); /// \name Cursor interface //@{ /// Collect statistics void processCurrentNode(void); /// Move cursor to the first child node void moveDownwards(void); /// Move cursor to the parent node void moveUpwards(void); //@} }; /// \brief A cursor that frees all memory class DisposeCursor : public NodeCursor { public: /// Constructor DisposeCursor(VisualNode* theNode, const VisualNode::NodeAllocator& na); /// \name Cursor interface //@{ /// Dispose node void processCurrentNode(void); //@} }; }} #include #endif // STATISTICS: gist-any