[ State( hold_turn: 0, eva: 0, hit_rate: 100, minus_state_set: [], atk_rate: 100, zero_hp: false, name: "", str_rate: 100, battle_only: true, slip_damage: false, plus_state_set: [], int_rate: 100, rating: 5, nonresistance: false, shock_release_prob: 0, maxsp_rate: 100, mdef_rate: 100, cant_evade: false, agi_rate: 100, restriction: 0, guard_element_set: [], auto_release_prob: 0, maxhp_rate: 100, pdef_rate: 100, cant_get_exp: false, id: 1, dex_rate: 100, animation_id: 0, ), ]