U: FXMap[f0.69999999999999996ffFC:FXMapperSettings{"Box BG Colorl+"Arrow Colorl+"Grid Straight ConnectionsT"Location TasksT"Edit on CreationT"Paths as CurvesT"Create on ConnectionT"Box Number Colorl+"Location DescriptionF"Use Room CursorF"Font Objects"times new roman"Grid Diagonal ConnectionsF"Automatic ConnectionT"Font Text"times new roman"Box Border Colorl+" BG Colorl+"Grid BoxesT"Location NumbersF"Box Darkness Colorl+"Zero Sum Game"Gonzalo Garramuno0i[U:FXSection[[U: FXRoom["Front Porch"sack mailbox (Chippy)"[ 00U:FXConnection[ Fii[@*0[ii000U; [ Fii[@*U;["'Roadway, scene of the First Battle" acorn"[ U; [ Fii[@7U;["Orphanage"baby bassinet")taste candy put candy in baby's hand[ 0000@=000Fi i "yNormally a hammerblow of noise, this former one-room schoolhouse sparks with children's pleasant suppertime chatter.F[ii0@4000U; [ Fii[@7U;["Crossroads"fruit stand merchant" give whole pear to merchant[ 0U; [ Fii[@KU;["Troll Bridge, South Side" troll"[ U; [ Fii[@TU;["Troll Bridge, North Side" troll"[ U; [ Fii[U;[" Fork""[ 0U; [ Fii[U;["Rocky Crag""[ U; [ Fii[@oU;["Shack of the Sorceress""[ U; [ Fii[@xU;["Bedroom of the Sorceress"sorceress"[ 00U; [ Fii[@|U;["Underneath the Bed"supernatural form"[ 000000@0Fi i"F[ii0@~000Fi i"T[ii0U; [ Fii[@xU;["Halfway down""[ 00U; [ Fii[@U;["Ocean shore"seagull concrete pole nest"@dig sand throw acorn at nest climb pole chippy, get get key[ 000000@0Fi i"F[ii000@0Fi i"F[ii0@u000Fi i"F[ii0000@l00Fi i"F@f[ii00@c00U; [ Fii[@fU;["Weed Field"strange weeds"[ U; [ Fii[U;["Winding Road""[ 00U; [ Fii[@U;["-Dragon's Lair, scene of the Final Battle"dead dragon"[ 000000@0Tii"F[ii0@000Fii"F@[ii00@0000Fii"F[iiFii"F@][ii000@Z000Fii "F[ii0000@Q00Fii "F[ii@H0U; [ Fii[@KU;["Shady Glade"two acorns".kill maurice (after he has pear) get pear[ @00000U; [ Fii[@U;["Dirt Path"4Maurice the Follower dirt nymph dead adventurer"[ 00@00000Fii "F[ii0Fii "F[ii00U; [ Fii[U;["*Hoveville, scene of the Second Battle""[ U; [ Fii[@U;["Drawbridge"The Guardian of Drawbridge"[ 0000@000Fii "F[ii00@0000Fii "F@K[iiFii "At this crossing, travelers choose between squalor, serenity, or certain death; three signs guide them in their decision. To the south, off the beaten path, the forest is held motionless under the shadow of a Giant Oak.F[ii0Fi i "Light dances through roadside fields as fireflies hover in and between smoldering rows of corn. Once lit with the sun's rays, the road lies dark under a haze of ash and smoke; such is the result of the first battle between man and serpent.F[ii0Fi i "Straddling the boundary between wilderness and municipality is your birthplace, a white house surrounded by a hunched, broken fence. The road to town ends at your doorstep, which lies to the east.F@7@@@K@@@T@@@]@f@o@x@@@@@@|@[@0@4@=@H@@@Q@@@Z@c@l@u@@@@@@~@0i i