Sha256: 0093bd28e4ae1c830be8e9504f4da8f9e19bba9cbbfecdfd69afc72017b7caeb
Contents?: true
Size: 963 Bytes
Versions: 2
Compression:
Stored size: 963 Bytes
Contents
#define _USE_MATH_DEFINES #include <ctype.h> #include <stdio.h> #include <memory.h> #include <math.h> #include <vector> #include <iostream> #include "Recast.h" #include "DetourNavMesh.h" #include "DetourNavMeshQuery.h" #include "DetourCrowd.h" #include "common.h" #include "navmesh.h" class Crowd { Navmesh* navmesh; dtNavMesh* nav; dtCrowd* crowd; dtCrowdAgentDebugInfo m_agentDebug; dtObstacleAvoidanceDebugData* m_vod; float m_targetPos[3]; dtPolyRef m_targetRef; static const int AGENT_MAX_TRAIL = 64; static const int MAX_AGENTS = 128; struct AgentTrail { float trail[AGENT_MAX_TRAIL*3]; int htrail; }; AgentTrail m_trails[MAX_AGENTS]; public: Crowd(Navmesh* n); int addAgent(const float* p, float accel, float speed, float radius, float height, int optflag, float sepWeight); void removeAgent(const int idx); void setMoveTarget(const float* p, bool adjust, int agentIdx); void updateTick(const float dt); dtCrowd* getCrowd(); };
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
game_machine-1.0.4 | pathfinding/include/crowd.h |
game_machine-1.0.2 | pathfinding/include/crowd.h |