require 'games_dice' describe GamesDice::Die do before do # Set state of default PRNG srand(4567) end describe "#new" do it "should return an object that represents e.g. a six-sided die" do die = GamesDice::Die.new(6) die.min.should == 1 die.max.should == 6 die.sides.should == 6 end it "should accept any object with a rand(Integer) method as the second param" do prng = TestPRNG.new() die = GamesDice::Die.new(20,prng) [16,7,3,11,16,18,20,7].each do |expected| die.roll.should == expected die.result.should == expected end end end describe "#roll and #result" do it "should return results based on Ruby's internal rand() by default" do die = GamesDice::Die.new(10) [5,4,10,4,7,8,1,9].each do |expected| die.roll.should == expected die.result.should == expected end end end describe "#min and #max" do it "should calculate correct min, max" do die = GamesDice::Die.new(20) die.min.should == 1 die.max.should == 20 end end describe "#probabilities" do it "should return the die's probability distribution as a GamesDice::Probabilities object" do die = GamesDice::Die.new(6) die.probabilities.is_a?( GamesDice::Probabilities ).should be_true probs = die.probabilities probs.p_eql(1).should be_within(1e-10).of 1/6.0 probs.p_eql(2).should be_within(1e-10).of 1/6.0 probs.p_eql(3).should be_within(1e-10).of 1/6.0 probs.p_eql(4).should be_within(1e-10).of 1/6.0 probs.p_eql(5).should be_within(1e-10).of 1/6.0 probs.p_eql(6).should be_within(1e-10).of 1/6.0 probs.to_h.values.inject(:+).should be_within(1e-9).of 1.0 probs.p_gt(6).should == 0.0 probs.p_gt(-20).should == 1.0 probs.p_gt(4).should be_within(1e-10).of 2/6.0 probs.p_ge(20).should == 0.0 probs.p_ge(1).should == 1.0 probs.p_ge(4).should be_within(1e-10).of 0.5 probs.p_le(6).should == 1.0 probs.p_le(-3).should == 0.0 probs.p_le(5).should be_within(1e-10).of 5/6.0 probs.p_lt(7).should == 1.0 probs.p_lt(1).should == 0.0 probs.p_lt(3).should be_within(1e-10).of 2/6.0 probs.expected.should be_within(1e-10).of 3.5 end end end