(function (global, factory) { if (typeof define === "function" && define.amd) { define(["exports", "three", "./Pass.js", "../shaders/CopyShader.js", "../shaders/ConvolutionShader.js"], factory); } else if (typeof exports !== "undefined") { factory(exports, require("three"), require("./Pass.js"), require("../shaders/CopyShader.js"), require("../shaders/ConvolutionShader.js")); } else { var mod = { exports: {} }; factory(mod.exports, global.three, global.Pass, global.CopyShader, global.ConvolutionShader); global.BloomPass = mod.exports; } })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three, _Pass2, _CopyShader, _ConvolutionShader) { "use strict"; Object.defineProperty(_exports, "__esModule", { value: true }); _exports.BloomPass = void 0; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } Object.defineProperty(subClass, "prototype", { value: Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }), writable: false }); if (superClass) _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } else if (call !== void 0) { throw new TypeError("Derived constructors may only return object or undefined"); } return _assertThisInitialized(self); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } var BloomPass = /*#__PURE__*/function (_Pass) { _inherits(BloomPass, _Pass); var _super = _createSuper(BloomPass); function BloomPass() { var _this; var strength = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1; var kernelSize = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 25; var sigma = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 4; var resolution = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 256; _classCallCheck(this, BloomPass); _this = _super.call(this); // render targets var pars = { minFilter: _three.LinearFilter, magFilter: _three.LinearFilter, format: _three.RGBAFormat }; _this.renderTargetX = new _three.WebGLRenderTarget(resolution, resolution, pars); _this.renderTargetX.texture.name = 'BloomPass.x'; _this.renderTargetY = new _three.WebGLRenderTarget(resolution, resolution, pars); _this.renderTargetY.texture.name = 'BloomPass.y'; // copy material if (_CopyShader.CopyShader === undefined) console.error('THREE.BloomPass relies on CopyShader'); var copyShader = _CopyShader.CopyShader; _this.copyUniforms = _three.UniformsUtils.clone(copyShader.uniforms); _this.copyUniforms['opacity'].value = strength; _this.materialCopy = new _three.ShaderMaterial({ uniforms: _this.copyUniforms, vertexShader: copyShader.vertexShader, fragmentShader: copyShader.fragmentShader, blending: _three.AdditiveBlending, transparent: true }); // convolution material if (_ConvolutionShader.ConvolutionShader === undefined) console.error('THREE.BloomPass relies on ConvolutionShader'); var convolutionShader = _ConvolutionShader.ConvolutionShader; _this.convolutionUniforms = _three.UniformsUtils.clone(convolutionShader.uniforms); _this.convolutionUniforms['uImageIncrement'].value = BloomPass.blurX; _this.convolutionUniforms['cKernel'].value = _ConvolutionShader.ConvolutionShader.buildKernel(sigma); _this.materialConvolution = new _three.ShaderMaterial({ uniforms: _this.convolutionUniforms, vertexShader: convolutionShader.vertexShader, fragmentShader: convolutionShader.fragmentShader, defines: { 'KERNEL_SIZE_FLOAT': kernelSize.toFixed(1), 'KERNEL_SIZE_INT': kernelSize.toFixed(0) } }); _this.needsSwap = false; _this.fsQuad = new _Pass2.FullScreenQuad(null); return _this; } _createClass(BloomPass, [{ key: "render", value: function render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) { if (maskActive) renderer.state.buffers.stencil.setTest(false); // Render quad with blured scene into texture (convolution pass 1) this.fsQuad.material = this.materialConvolution; this.convolutionUniforms['tDiffuse'].value = readBuffer.texture; this.convolutionUniforms['uImageIncrement'].value = BloomPass.blurX; renderer.setRenderTarget(this.renderTargetX); renderer.clear(); this.fsQuad.render(renderer); // Render quad with blured scene into texture (convolution pass 2) this.convolutionUniforms['tDiffuse'].value = this.renderTargetX.texture; this.convolutionUniforms['uImageIncrement'].value = BloomPass.blurY; renderer.setRenderTarget(this.renderTargetY); renderer.clear(); this.fsQuad.render(renderer); // Render original scene with superimposed blur to texture this.fsQuad.material = this.materialCopy; this.copyUniforms['tDiffuse'].value = this.renderTargetY.texture; if (maskActive) renderer.state.buffers.stencil.setTest(true); renderer.setRenderTarget(readBuffer); if (this.clear) renderer.clear(); this.fsQuad.render(renderer); } }]); return BloomPass; }(_Pass2.Pass); _exports.BloomPass = BloomPass; BloomPass.blurX = new _three.Vector2(0.001953125, 0.0); BloomPass.blurY = new _three.Vector2(0.0, 0.001953125); });